Current Dekimo Embedded Challenge Reigning Champion

Maarten Baert

Current Dekimo Embedded Challenge Reigning Champion

Maarten Baert

Current Dekimo Embedded Challenge Reigning Champion

Maarten Baert

Current Dekimo Embedded Challenge Reigning Champion

Maarten Baert

Dekimo Embedded Challenge: 3D Arduino Battles

In this fourth edition of the Dekimo Embedded Challenge, we are going to use the Arduino as a player in a game of Connect Four, but in three dimensions. The previous Dekimo Embedded Challenges can be viewed here.

Goal

The aim of this competition is to program the Arduino, which will be provided for free by Dekimo after registration, in such a way that it can win the game against an opponent’s Arduino.

The aim of this competition is to win a campaign of 10 games against the previous winner. If your Arduino manages to win, you receive a nice prize and, if approved, your name will be listed as the new reigning champion on our website.
 

Description of the task

The technical details of the assignment are further explained in the document that will be received after registration.

The game is called “3D tic-tac-toe” or “Qubic”. The three-dimensional game space consists of 4x4x4 cells where each player can place their marker in turn. The winner is the first one that manages to put four of his markers on one line. This line can be horizontal or vertical, but it can also run diagonally, say, from the top left to the bottom right. The game is a variant of the two-dimensional game tic-tac-toe, which, by the way, can be played as a built-in Easter egg in the Google search engine. The two-dimensional game is usually played 3×3. The three-dimensional variant only becomes strategically interesting starting from 4x4x4 and is therefore usually played in that format. The game can also be played simply with pen and paper and was popular in that form in the 1970s and 1980s among high school students who were bored during class.

Game-theoretically, it can be proven that the player who gets to make the first move can always win if he plays perfectly. The strategy for this is publicly available. However, for this challenge we are going to use a board on which some “wildcards” have been placed. A wildcard can be used by either player. This removes the advantage of the player being allowed to start, and the usefulness of published game strategies.

Each entry will be loaded into an Arduino connected to the PC via USB. A campaign of 10 consecutive games will be played against the previous winner, also connected via USB to the same PC. The PC runs arbitration software that moderates the game, monitors the rules and keeps track of scores.

The very first challenger has to beat our own Dekimo home implementation. This one does not play without merit, but is still easy to beat. As with previous editions of the challenge, plenty of room has been left to do better and become the new winner.

This competition is only for residents from Belgium, France, Germany and the Netherlands. Questions? Do not hesitate to contact us at the email address: studentchallenge at dekimo.com

Get your Arduino here with detailed instructions and join the challenge!

To participate, it is necessary to fill in the form. We need the address to send the parcel. Your data will not be used for other purposes.

 

 

The registration period for our competition is unfortunately over.

Make sure to follow our LinkedIn page to not miss the next Dekimo Embedded Challenge.

Whoever beats the current reigning champion, may choose from one of the prizes below

  • Arduino Uno Rev3 starter kit
  • Bluetooth speaker JBL Flip 6
  • Headset HyperX Cloud II
  • Tello Drone (DJI)
  • Google Nest Hub 2
  • Google Chromecast 4K + Google TV
  • Game of your choice at Coolblue

Whoever beats the current reigning champion, may choose from one of the prizes below

  • Arduino Uno Rev3 starter kit
  • Bluetooth speaker JBL Flip 6
  • Headset HyperX Cloud II
  • Tello Drone (DJI)
  • Google Nest Hub 2
  • Google Chromecast 4K + Google TV
  • Game of your choice at Coolblue

Challenge completed? Upload your firmware here.

We expect a .ino file or a .zip as source code for Arduino firmware.
Note: We accept only one entry per participant.

The competition is closed, we are no longer accepting new submissions.

Make sure to follow our LinkedIn page to not miss the next Dekimo Embedded Challenge.

Scoreboard Embedded Challenge

Date Name Remarks
26/12/2022 Maarten Baert Maarten defeated Arne 7-3 by using a neural network, AI-based solution. In addition, Maarten defeated a new challenger 9-1.
25/12/2022 Arne Bouillon Arne defeated Matis 6-3 (1 draw).
06/12/2022 Matis De Schutter Matis beat Joris 9-1 by using a very shrewd approach. In addition, Matis held off a new challenger with a 9-1 score.
14/11/2022 Joris De Vos It was a tie (5-5) vs. our implementation, however, Joris won after applying the tie-breaker rules.
Joris was also able to defend himself against a new challenger, winning 7-3.
26/10/2022 Dekimo
Date Name Remarks
26/12/2022 Maarten Baert Maarten defeated Arne 7-3 by using a neural network, AI-based solution. In addition, Maarten defeated a new challenger 9-1.
25/12/2022 Arne Bouillon Arne defeated Matis 6-3 (1 draw).
06/12/2022 Matis De Schutter Matis beat Joris 9-1 by using a very shrewd approach. In addition, Matis held off a new challenger with a 9-1 score.
14/11/2022 Joris De Vos It was a tie (5-5) vs. our implementation, however, Joris won after applying the tie-breaker rules. Joris was also able to defend himself against a new challenger, winning 7-3.
26/10/2022 Dekimo

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